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[OpenGL programvpOGL

Description: 图形引擎vega Prime 与OpenGL混合编程的二次开发封装的类
Platform: | Size: 2756 | Author: 雷天兆 | Hits:

[Other resourcevp_postdraw_3d_grid

Description: 在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制
Platform: | Size: 9695 | Author: bobovip | Hits:

[Other resourcevp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15587 | Author: bobovip | Hits:

[OpenGL program飞机地形漫游系统

Description: 作场景漫游、虚拟现实的可以参考一下。主要内容是模拟一架飞机的飞行过程,包括飞行、发射子弹、喷射尾焰等。工具是VC++和OpenGL-scene for roaming, virtual reality can take a look. Main elements of a simulation of the flight of the aircraft, including the flight, firing bullets, such as flame spray. VC tools and OpenGL
Platform: | Size: 380928 | Author: 李玲 | Hits:

[OpenGL programVGMFC

Description: Vega视景仿真程序中的框架,对初学Vega的人非常有用。可以参改为自己的应用。-Vega visual simulation process framework for beginners Vega are very useful. Participation can change their applications.
Platform: | Size: 62464 | Author: David | Hits:

[OpenGL programDlgVegaFont

Description: VEGA的对话框实现,及中文显示功能,环境VC6+VEGA3.7-VEGA realize the dialog, and the Chinese display function, the environment VC6 VEGA3.7
Platform: | Size: 28672 | Author: Andy | Hits:

[3D GraphicVegaPrime_2[1].0_Web_Samples

Description: vega Prime 开发的例子程序原代码原码-vega Prime examples of procedures developed by the original source code
Platform: | Size: 3106816 | Author: 雷天兆 | Hits:

[OpenGL programvpOGL

Description: 图形引擎vega Prime 与OpenGL混合编程的二次开发封装的类-Vega Prime graphics engine with OpenGL programming mixed secondary development package type
Platform: | Size: 2048 | Author: 雷天兆 | Hits:

[3D Graphicvp_postdraw_3d_grid

Description: 在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制-Vega prime in three-dimensional graphics engine to add opengl, including opengl entities by mapping the location of attributes such as control
Platform: | Size: 9216 | Author: bobovip | Hits:

[3D Graphicvp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15360 | Author: bobovip | Hits:

[3D Graphicvp_channel_bin_ogl

Description: Vega Prime下插入OpenGL代码的经典例子,要求VC2003和VP2.2-Vega Prime inserted under the classic OpenGL code examples in the VC2003 and VP2.2
Platform: | Size: 9216 | Author: yfq | Hits:

[OpenGL programVegaPrime

Description:
Platform: | Size: 2245632 | Author: 杨鸿鸣 | Hits:

[3D GraphicPrimeFrame

Description: vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen and Vega Pr ime1.1 as the main tool, in accordance with the existing digital terrain, add texture, mapping cultural identity, build a model database, run into Vega Pr ime environment interact to achieve a certain the degree of visual simulation.
Platform: | Size: 229376 | Author: 孙明 | Hits:

[Graph programvega--chinese

Description: vega编程中对于汉字的显示,方便大家对于在vega中的汉字的应用。-The Chinese words in the vega programming.
Platform: | Size: 3072 | Author: 石头 | Hits:

[Graph programvpfx_e2cdown

Description:
Platform: | Size: 26624 | Author: 黄晓波 | Hits:

[OpenGL programFLY

Description: 利用基于OPENGL开发的VEGA,进行的视景仿真模拟,适用于VEGA初学者-OPENGL-based development VEGA, conducted in visual simulation for beginners VEGA
Platform: | Size: 355328 | Author: Andy | Hits:

[OpenGL programVega-based--OpenGL

Description: 基于Vega与OpenGL的虚拟环境开发,介绍了VEGA 技术进行三维环境的模拟仿真-Vega with the OpenGL-based virtual environment and development, introduced the three-dimensional environment VEGA technology simulation
Platform: | Size: 244736 | Author: WZC | Hits:

[Software EngineeringFlySimDoc

Description: 创建了具有LOD (Levels of Detail)层次细节优化的三维地形模型、飞行器模型和环境物体模型,采用Vega软件的Sym2bology(仪表)模块、Creator建模中的DOF DegreesOf Freedom)技术和Opengl程序设计技术,开发了精细的虚拟座舱仪表模型,并完成了基于飞行器视点和地面多视点的各视景仿真联邦成员的软件开发,构建了符合HLA标准的飞行模拟训练分布交互视景仿真系统,为飞行员和地面工作人员协同配合训练提供了先进的环境仿真实验平台。-Created with the LOD (Levels of Detail) level of detail optimization of three-dimensional terrain model, aircraft model and object model of the environment, the use of Vega software Sym2bology (Instrumentation) module, Creator Modeling DOF DegreesOf Freedom) technology and Opengl programming techniques, developed a sophisticated model of the virtual cockpit instruments, and view complete aircraft and ground-based multi-view visual simulation of various members of the Commonwealth of software development, building standards in line with HLA distributed interactive simulation training flight visual simulation system for pilots and ground collaboration with the training staff to provide an advanced simulation platform environment.
Platform: | Size: 342016 | Author: 汪洋 | Hits:

[OpenGL programvp_bump_map

Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 571392 | Author: dawinluo | Hits:

[OtherOpenGl

Description: 针对目前浅水区海浪的数值模拟不能获得可视化、逼真的仿真效果,而基于 Vega 平台的可视化仿真灵活性不高,且需要昂贵的仿真平台支撑等问题。从海浪形态的 Longuet- Higgis 构造模型出发,利用真实的海浪谱对海浪进行仿真控制,并且从波面细化,颜色处理和光照控制三个方面提出了对海浪仿真效果改进的方法。最后运用 VC++和免费的 OPENGL图形库实现了三维浅水区海浪的可视化仿真。结果表明该方法可以灵活实现实时、逼真的三维浅水区海浪仿真。-Numerical simulation for the current waves in shallow water can not get the visual, realistic simulation results, and visual simulation based on Vega platform flexibility is not high, and the need for expensive simulation platform support and other issues. From Longuet- Higgis waves form the starting structural model using real wave spectrum of the waves simulation control, and wavefront refinement, color processing and light control three aspects of the simulation results for the waves to improve. Finally use VC++ and free OPENGL graphics library to achieve the three-dimensional visual simulation of shallow water waves. The results show that this method can be flexible real-time, realistic three-dimensional simulation of shallow water waves.
Platform: | Size: 138240 | Author: 陆晓 | Hits:
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